Spider-Man: Friend or Foe
Activision recently announced a game, due fall 2007, that is supposed to retell the legend of the Spider-man trilogy. Some people think/hope that the game allows players to take control of the super villains of the movie trilogy. I, believe, that this game will be more "Grand Theft Auto meets Spider-Man". If this is the case, I would like to share my opinion in how Activision could improve on the franchise.
Lips, Rails and Poles: I am referring to improved movement for Spidey, of course. Program code that allows for Spidey to know if there is a small overhang (not quite big enough for spider-man to crawl upside down on) and be able to maneuver around them. Spider-man should also know if he is on a railing and should have animations for them. Poles are also a big part of the city (flag poles, antennaes, city lights, etc.) Spider-man should have animations for those as well.
Vehicles: The city lacks a variety of vehicles. I hope they integrate more trucks, buses (tour buses), and helicopters. Spider-man should be able to land and crawl all over these vehicles. Vehicles should act as they normally would as well. (Firetrucks to fires, Ambulances from and to hospitals, Police to crimes.)
Interaction: Assuming this game is similar in style to GTA, Spider-man should be able to interact with vehicles and people more. Damage cars, hurt innocents, Web rodeo some people and get them stuck to the wall in web cocoons. This would lower or raise the city view of Spider-man and interact with him differently.
City events: There should be events with consequences. If Spider-man doesn't get to a mugging in time, the criminal escapes and a chase ensues. If he does get there in time, maybe a hostage situation occurs. No more lame events (pies and balloons?!), just realistic ones. (mugging, gang wars, suicidal jumping, robbery, car chases, runaway vehicles, injured citizens.)
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